Flight From The Dark – Lone Wolf #1
Last night I cracked this open, and won it on the first playthrough. This was largely on account of a strategy of cowardice: stick to the trees, avoid the highways, don’t talk to anyone. Surprisingly, I got to the end and wasn’t expected to have a scavenged collection of trinkets… just met the officers who recognized my station, went to see the king, done.
So, I’m gonna play this one through a few more times and see what I missed.
This new character is a bit more of a tank. 19 combat again (yes!), proficient in swords but doesn’t have one yet. Skilled in sixth sense and tracking, healing, and psyching out opponents to put them off balance (mindblast).
Again, opening page my sixth sense tells me to avoid the paths and gives me 2 new paths.
I wander southward from the burning monastery, and find a watch tower. I climb it and get a look around, and grab a spear which someone was giving away for a birthday (though I am not skilled in spears), then take off. I run afoul of a bear, because of a typo in the book, and kill it. I find the bear’s cave, which has some stone steps… but also an aura of danger and menace.
A couple pages later, I cross a stream, and run into some of the king’s men. They take me to the prince… who like last time was mortally wounded by a lizard man, and gave me his horse.
This time when I got to Holmgard, I decided to try the highway. Bad move, for exactly the reasons I expected: there’s a random roll to see if you’re noticed by the patrol of 20 Doomwolves. I was, and was instantly wolf chow.
Second run, I got most of the way there.
I noticed last night that sixth sense and tracking are somewhat overused and therefore overpowered, giving away clues in a lot of the encounters. The Healing skill restores 1 point of endurance for every page flip when I’m not fighting. That’s most page flips, which means that I’ll almost always be at perfect health.
Despite having reconnected to my path last night, I have a feeling there’s still a lot more that I haven’t seen yet. For a start, if I lacked the sixth sense skill, there would be 2 totally different starting paths away from the monastery…
The ease of winning or nearly winning, so far has me quite baffled. But the replayability seems to be there.
Let’s roll up another one…