Escape and Death in a Far Away Land

Shadow in the Sand was so much fun, and I saw so little of the book last time, that we should do it again. This time I have 14 combat, and am loaded out as a tank: mindblast and healing, sword skill and a shield. Rawr!

We arrive in Barrakeesh to find the king dead, and replaced with a new one who wants to arrest me fresh off the boat. I am of the opinion that cowardice is the better part of discretion, so I dive into the water to escape. I have a brief talk with a floating blob monster asking him not to eat me, then flee into the bazaar district with the soldiers hot on my tail.

I try to blend in by buying a black sash of mourning and acting sad, as I crawl into a tavern to drown my alleged sorrows. The owner understands my grief and lets me hide in the basement, where I find a sewer grate and decide that it’s a great place to hide! A few stinky hours in the sewer, and I have killed several lizards and contracted a paralytic bacterial infection in my arm before I find my way out. It was a full, rich day.

I escape the sewers and fortunately find myself at the public bath house. I wash off and start looking for an herbalist to see to my arm. The only herbalist in town though, says that the king’s apothecary is the only one with access to Oede herb these days, so I guess it’s time to break into the palace!

This works out famously, as Our Brave Hero murders a passer-by to steal his clothing and travel papers, then sneaks into the castle and finds the apothecary fight away. Now that my arm is healed, time for the bad news… The new king is cutting a deal with the Darklords, and I’m part of the deal!

I take off running, and make it as far as the gate back to the garden. Then the Drakkarim warriors straight up shoot me in the back. As I fall forward onto the poisoned spikes, I think to myself that this is some serious overkill.

My mission and adventure, ends there.

 

Finding the Tomb of the Zakhan

In our last segment, Lone Wolf was in Vassagonia trying to find the Tomb of the Zakhan, in which the fabled Book of the Magnakai is said to lie. The Darklord Haakon is also looking for it, so as to destroy it and prevent other people from becoming Lone Wolf.

After a really surprisingly fortunate set of dice rolls, I escaped from Barrakeesh on a giant eagle and have joined up with an airship manned by a magician and a squadron of dwarven riflemen. Now that’s a team to have your back!

We’re headed south to Ikaresh, hoping to met up with a fella named Tipasa who knows exactly where that tomb is located. We walk the last few miles on foot so as not to attract attention, and meet up with a nice man who tells us where Tipasa lives. When we get into Ikaresh, we find that Tipasa has been taken away by the Darklords… but he did leave his diary.

I had to cheat to solve the diary because of misprints in this edition of the book. Yes really, I can take a photo to prove it.

Having arrived at the tomb, well, the entry and boss fight were super simple. I snuck past the only guard, and Darklord Haakon went down without a fight when he dropped his magic rock.

So yeah… My first playthrough and I won. The Book of Magnakai is mine. First playthrough.

But the good news, is that I’ve likely seen about half of the book. There are a lot of turns I didn’t take.

 

Treachery in the Desert

We’re still continuing through Shadow On The Sand, book 5. Lone Wolf traveled to the land of Vassagonia, only to find that there was no peace treaty at all but a new king making a deal with a Darklord.

The Darklord wants Lone Wolf dead of course, but also knows the whereabouts of the fabled Book of the Magnakai. That’s THE book with all of the Kai secrets, not just the 10 listed in the front of the book! That means Lone Wolf could start up a whole new Kai school, as well as learn a lot of new tricks. The Darklord wants to destroy it, and knows where it is, so better move quickly!

I’m spotted by a guard! There’s a frantic race through the castle, then I get the bright idea of stealing one of their giant hawks. You remember from Chasm, that the most bad-assed Vassagonian officers ride giant eagles into battle – seems like a good way to escape.

Through some phenomenally lucky dice rolls, I beat the bird into submission, hop into the saddle like a boss, and whoosh! Several soldiers whoosh after me as well, and it’s a long pursuit… until we come across an airship! A ship, in the air!

When my bird is shot down, I am rescued by the ship. We fight off the soldiers with swords and rifles, then veer south to make contact with someone who knows where the Book of Magnakai is located.

Flying off… into the sunset. Well, with the sunset to our right since we’re headed south.

Arrested in Vassagonia!

In my last posting, Lone Wolf had arrived as a peace envoy to sign a treaty. As we arrived in Vassagonia, we learn that the Zakhan (king) has died and that the new one is not at all well liked. He’s off my Christmas list on page 1, when he has me arrested.

I don’t put up a fight against 30 swordsmen and crossbow archers, and am bundled off to a jail cell minus my stuff. Fortunately, the guards aren’t very bright and when they come to check on me I kick both their butts, take their swords and their keys, and prowl around looking for my loot.

Luck is with me. I take the correct turn and find the armory, and collect my stuff, only needing to subdue one additional guard.  I even find the combination to the door up to the next level.

The next level is an overlook of the throne room (seriously, an assassination balcony overlooking the throne?) where I see the Zakhan talking with… a Darklord! Aw, geez, this just took a turn for the weird.

 

 

Far Away to Vassagonia

After a hiatus for other studies and duties, I don my green cloak and re-enter the world of Magnamund. In our last Lone Wolf adventure, The Chasm of Doom, an army from Vassagonia was in Sommerlund fighting for Lord Vashna.

The Zakhan (king) of Vassagonia was horrified to discover that a rogue warlord had done such a thing, and to make amends he wants to sign a formal treaty of peace and cooperation. So I hop a ship, a peace envoy to sign the treaty on behalf of the king.

Didn’t Battlestar Galactica start with a peace envoy?

After four weeks at sea, we get to Barrakeesh, the capital city of Vassagonia… and the Zakhan has died. We knew he was in poor health, but he timing just stinks. The new Zakhan immediately has me arrested. And that’s on page 1.