Category Archives: Fighting Fantasy

A Deadly Game and Pottery Gone Awry

We are still playing Spectral Stalkers, in which I was given the entire universe inside a sphere, by Lucifer. Long story, don’t ask. By looking into it, I was transported randomly and now find myself standing on a chessboard… a living pawn!

The description here is quite vivid: the other pawns are either worn out and demoralized (my team), jubilant and battle-ready (their team), or dead and lying where they were killed (a bit of both, but mostly my team). The voices of gods boom out overhead, taunting each other over how the game is going… with real lives on the line!

They asked me to make the finishing move of the game, and fortunately it’s not really chess but a very simple puzzle. We win, I’m given a healing vitamin pill, and I’m sent on my way to another random adventure.

I find myself in a crummy run-down tourist town, where only one person remains, making a living by selling candles to Aleph-adventurers like myself. It seems that one by one, the entire town except for her has gone up the mountain looking for the potter who lives there, and not returned. Sounds like a job for, me!

It’s the usual story: the potter created a clay golem, it went out of control and held the potter prisoner in a cave, and basically the entire population of the town has gotten killed throwing themselves at it one by one. If I had a gold piece for every time this happened… He rewards me with a ball of clay full of life force, which will protect me from life-draining death magic should I run afoul of a wizard. Gee, foreshadowing much?

Gaze into the Aleph again, and… I appear on stage at a magic show, Ta Da! The magician looks like a vampire, and his assistant is a were-cat, so I just take off running. The mob pursues me, and eventually I lose them long enough to Aleph away again.

Stalked by Spectres

I am taking a brief break from the Caverns of the Snow Witch, because frankly it’s ticking me off. I grab a book at random off the shelf, and… Spectral Stalkers.

I have played this one before, and already have it on the website. It’s written by Peter Darvill-Evans, and illustrated by Tony Hough – the same team that did Beneath Nightmare Castle. And I recall that this one was good, though a bit heavy on the clip-show thing of flitting from world to world randomly.

So I’m at the county fair, wasting money on a fortuneteller. Suddenly from the sky falls Lucifer, holding the entire universe inside a sphere which he gives to me. I have a sudden flash of two Futurama moments at the same time: when Farnsworth built a box that contains the entire universe, and when he places a device into someone’s hands while telling them not to let it fall into the wrong hands. Yeah.

I take a good look at the sphere, swoon a bit, and find myself in a library. There’s a dragon sitting at the inquiries desk, and the book asks if I want to attack the dragon. I don’t freaking think so! Instead, I sensibly ask for directions. I muddle about for a few hours, and run into the practical joker who is also the artifacts expert. He tells me that the sphere contains the entire universe, so I better be careful with it, and to look for circular things and let the sphere take me where it needs to go. Yeah, that worked great for the last guy!

I find my own way out, and find myself in… my own homeland, but a worn-out version of it. There’s a roguish looking man with a sword who insists that I stay at his hotel, and I’m not in the mood to argue. But I’m also not in the trusting mood to eat his dinner. That turns out for the best though, when some goblins sneak in in the middle of the night and expect me to have been drugged so they could just rob me in peace. This does not end well for them. On my way out, I notice that the hotel sign happens to be circular, so I steal it. Our hero, ladies and gentlemen!

What comes next? Let’s look into the Aleph.

It’s a Long Way to Stonebridge

In our last adventure, The Snow Witch went down without a fight, and I killed some critter guarding her loot, and the locals engaged in some lovely interpretive dance to express their joy of being freed from the witch. But now we need to keep moving forward, to find our way out of the Caverns of the Snow Witch.

Not a mind flayer not a “Brain Slayer”. Nope, totally not at all related.

We come across a casket, and my companion gets bitten by a snake. We run into a cave man in the hallway and have to kill him. Then we run into a Mind Flayer, one of the most dreadful and terrifying creatures of the Dungeons and Dragons universe! No wait… sorry, this is its cut-rate failure of a brother, the Brain Slayer. I pass a skill roll and kick its ass, then steal its loot (some sort of token, and a spell of protection from air elementals).

Long story short, I then encounter The Stabby Door, an air elemental, a shield worth +1 combat strength, an air elemental, a cave that drips acid, … and the Snow Witch this time trapped inside an adorable snow globe where she just yells at me and throws lightning. I huck a rock at it though, and it’s curtains for the Snow Witch again.

Another damn Test Your Luck roll later as the roof caves in, and we’re free of the caverns! (remember, there are a minimum of 5 TYLs so far, so I’ve already burned down my luck then the potion) And so begins the long trek to Stonebridge…

Like really long. And it’s not even an adventure, just a straight line of 8 more encounters: river ferry, bird men, trolls, etc. and we get to Stonebridge. High fives all around, and the dwarf takes off to join us in another adventure book earlier in the series. And, our adventure ends here… erm, no, I guess not…?

The elf I met in the caves, says that we need to go for a walk and he wants to tell me something. Our leisurely walk is interrupted by a fight with trolls (again), and the he breaks the news: we had a Death Spell cast on us back in the caverns, and it takes effect… NOW!

My adventure ends here.

What the heck?