Category Archives: Gamebook Adventures

Captain Comet awaaaaaay!

We’re continuing my adventure in Infinite Universe, a sci-fi adventure by Tin Man Games and Gamebook Adventures.

In our previous episode, I trusted some dude who erased my memory, got gunned down, and found out that it was a sim, and that I’m in the year 3021. My boss then bored me for 20 pages with educational videos about myself, and exposition about earth ruling the galaxy, and how an oracle prophesied me by name, to track down the leader of the rebel resistance and bring them to justice.

I’m always dubious when statists frame dissentors as terrorists, but they did offer me a lot of money… and awesome brain implants!

So, now it’s time to pick my skills. I spend most of my points on buffing my Fitness from its quite respectable 11, to an awesome 14. I pick up sharpshooting, melee and unarmed combat, and dodge. I’m a freakin’ space ninja! And for my undercover superhero name, I choose Clint Ironjaw! Blast Hardcheese! Buck Beefwit! Slab Manchest! No…

Captain Comet.

Quit laughing.

Quit laughing.

Our hero then takes a slipgate to Heathrow Spaceport, where I’m to catch a flight to Tau Ceti and start my investigations. The trip is punctuated with dark humor, and a few random rolls to see if our quantums get entanglemented, but I arrive just fine.

I meet my partner Judas, but have a funny feeling about him. Turns out it’s an impostor and we have fisticuffs in an alleyway. I beat him down badly, he mouths off, so I kill him and rifle through his stuff. I also find the body of the real Judas. I then get picked up by the cops and… Slab Manmeat’s adventure ends here.

Well crap.

There are infinite universes… and Joanne dies in most of them

Today I fire up Infinite Universe, by Tin Man Games who makes Gamebook Adventures. I have played their first 12 adventures set in the swords-and-sorcery world of Orlandes, and despite gripes about the combat system have found them a lot of fun. Infinite Universe, though, is a sci-fi adventure. So let’s check it out…

I’ll be a lady, and her name is automatically set to Joanne. I’ll find out on later playthroughs that this is to make room for a lot of jokes about my being a “regular joe” I roll 43 health and 11 fitness. Aww yeah!

Someone erased your memory and killed your friends? I’m just as baffled as you.

I wake up with some guy standing over me, and over two dead bodies, holding a helmet. Coincidentally, my memory has been erased. Is there a connection here? Nah! Seems legit.

He leads me past a barricade and down a hallway, where he meets with a cloaked alien who sneaks him some grenades. Okay, this guy is starting to sound a bit shady. But hey, I don’t remember anything so maybe this is normal? He then has me open a door, throw in a smoke grenade, and just start shooting everybody in the room. Our brave hero here doesn’t have any internal sense of right and wrong, so… okay!

It doesn’t go so well. A few truly unfortunate dice rolls later, and I’m sizzlefried with lazors. … Which makes it doubly surprising when I wake up in a stimsim suit, where my prospective employer says that the training sim didn’t go so well, but that’s okay because we learned something today.

The next 20+ pages are expositional monologue. I hear about the earth alliance (yay earth, the good guys of the galaxy, woot!) and the rebel freedom fighters who want to overthrow it (should that say terrorists? I’m not to judge). And that I’m the chosen one by an Oracle (seriously?) to end this destructive conflict and bring order to the galaxy! “I’ll never join you!” I shout. But you get 1000 credits, a lazer gun, and skillsoft upgrades for your brain. “Sounds awesome!” I amend.