Today I finished Masks of Mayhem. I lost count of the number of playthroughs, even with moderate “bookmarking”, due to the number of instant-death rolls.
But this time I rolled 12 Skill and 12 Luck, and 22 Stamina. Awww yeah!
At the shore of Lake Nekros, the ghost of my first playthrough reminded me to not try sailing these waters. I went east, camped by the lakeside, and fought and killed the kraken. (this is what happened last time I camped at Crater Lake, too)
I killed the two dark elves and stole their rope, got lost in the fog but perservered, and found my way to a cemetery where I fought a wight over a +1 sword. Now I have a 13 Skill, since the book very clearly says that this doesn’t only apply to attack strength.
Wait out the fog, and it clears to show a mine site, where a crazed man gives me a royal sceptre. I know that a watery tart distributing swords is no basis for a government, but lunatics in mines handing out sceptres is completely different!
Having died in the mine several times, I am skittish about going in. But this time I have 13 Skill and 12 Luck, which equals a 25 Bravado! I boldly go in and head west, Test My Luck on that chasm, kill the doragars for their loot, kill the water snake when it annoys me, and expertly kill the nandi bear. A nap and breakfast, and I’ve survived the mine right as rain with full Stamina and Luck. Without a 25 Bravado, I know this would have been flatly impossible…
On the final approach to Hever’s castle I catch tangle with some ruffians on the road, then meet up with this neighbor-king. I stay up all night with him feasting and listening to the bard, then volunteer for the tiger hunt. The dice don’t work out because the tiger and hounds are purely random (WTF?), so I instead kill my possessed blacksmith friend in true Evil Dead style. Hever still won’t give me the horn when he sees this evil, but he does load up my pack with food and kthxbai!
Onward across the plains!