I’ve played three more times since my last posting. With a skill under 10, I get torn up faster than I could even write about it. I’m starting to consider this a serious problem of game balance.
But this time, another lucky 12 and a luck of 11 to go with it. And I know which mirror-image wizard is the correct one, and I did discover a stash of loot in that kitchen before I died. I have a good feeling about this.
Fast forward: Wolves, cabin burglary, yeti, hello elf, kitchen and loot, template, mirror wizard. Yeah, it’s the short version – read my last five playthroughs if you want to see it again.
After the mirror wizard, I take the other side door and am attacked by a crystal golem, which can only be damaged by that hammer I stole earlier. It’s a good thing that this hero has no qualms about looting!
I then come across an alchemical supply shop with a zombie security guard. I dispatch him easily, then steal all of the ingredients because you never know when a lizard tail or powdered minotaur horn will be absolutely vital. The answer is: the next page. There’s a rat in the next room, but our brave hero knows that minotaur horn keeps rats from turning into dragons… I had pet rats for several years, and only now do I know why the good pet feed has minotaur horn mixed in with the sunflower seeds.
The rat/dragon was guarding… the Snow Witch! Turns out, she’s really a vampire. Fortunately I have garlic and a stabby stick, so she’s toast without even combat. An elf and a dwarf greet me and thanjk me, and the three of us do a brief musical rendition of Ding Dong The Witch Is Dead. I wish you could have seen it, we were very charming. You should have been there.
But alas, it is far from Miller Time. For some reason we can’t go back the way I came, and besides my trade caravan has left me behind. So I decide to join these strangers for a trip to Stonebridge. And from here the book just turns into a bit more of a slog…