A Deadly Game and Pottery Gone Awry
We are still playing Spectral Stalkers, in which I was given the entire universe inside a sphere, by Lucifer. Long story, don’t ask. By looking into it, I was transported randomly and now find myself standing on a chessboard… a living pawn!
The description here is quite vivid: the other pawns are either worn out and demoralized (my team), jubilant and battle-ready (their team), or dead and lying where they were killed (a bit of both, but mostly my team). The voices of gods boom out overhead, taunting each other over how the game is going… with real lives on the line!
They asked me to make the finishing move of the game, and fortunately it’s not really chess but a very simple puzzle. We win, I’m given a healing vitamin pill, and I’m sent on my way to another random adventure.
I find myself in a crummy run-down tourist town, where only one person remains, making a living by selling candles to time-jumping adventurers like myself (wait, what? there are more?). It seems that one by one, the entire town except for her has gone up the mountain looking for the potter who lives there, and not returned. Sounds like a job for, me!
It’s the usual story: the potter created a clay golem, it went out of control and held the potter prisoner in a cave, and basically the entire population of the town has gotten killed throwing themselves at it one by one. If I had a gold piece for every time this happened… He rewards me with a ball of clay full of life force, which will protect me from life-draining death magic should I run afoul of a wizard. Gee, foreshadowing much?
Gaze into the Aleph again, and… I appear on stage at a magic show, Ta Da! The magician looks like a vampire, and his assistant is a were-cat, so I just take off running. The mob pursues me, and eventually I lose them long enough to Aleph away again.