A Warrior’s Death in the Caverns of Kalte
My brave Kai warrior has survived the first two books now, in the meantime having met the king, liberated the Sommerswerd, and been given land and title. With a 19 combat and a +8 sword, he’s destined to go far.
As far as the north freakin’ pole, it would seem.
A wizard I’ve never heard of before (Vonotar, who was passingly mentioned in Flight From The Dark and easily missed in Fire on the Water, despite being on the cover) is a long-hated enemy of the people, and one of those who was responsible for the surprise attack back in Book 1. He has fled to The Great White North and taken command of a tribe of native northerners, and it’s my job to bring him back here for trial.
After landing in Kalte, we have a long trip across the glacier to get to the fortress. We choose the easier route along the plains, and are beset by non-copyrighted versions of Wumpas. I knock them off without much difficulty and a few scratches. The next day, we’re attacked by a native scouting party. I get away from them after some more fighting and taking some damage, but my companions are killed in action.
Again, a 19 combat and a +8 sword is really… overpowered.
I find my way to a cave. The cave opens up into the famous Caverns of Kalte, the underground route to the fortress which I seek. I’m finally on my way!
After some uneventful spelunking, I find the door into the fortress but it is guarded by a lion with a poisonous tongue. (yes really; I did not have a stroke while typing, that’s in the book) I dispatch it easily but do take 1 point of damage, … and find out that kolkath venom is instantly and infinitely poisonous. Brutal! One point of damage and it’s insta-death!
And thus dies my hero of two gamebooks in a row.
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First published September 18, 2017. Last updated December 15, 2020.
I honestly thought the Kalkoth was put in simply as a way to say “fuqq you” to players who insisted on starting their adventure with maximum CS and END.
I also think the idea of a lion-headed, poison-tongued creature in an ice wilderness is just about the most ludicrous concept of a monster ever created.