Plains, Forest, Lake, Victory! Day Three
The riveting account of day three, of my triumphant journey through the Baklands.
I woke up on the edge of Lake Ilklala, with three dead Serpents behind me and one trapped in an orb by another sorceror. It’s a good day. A quick inventory showed that I was out of food, which isn’t great.
I blew the whistle to summon the ferryman. He was a cantankerous jerk, but as long as he has a boat I don’t care. I paid him the gold, and we headed out into the lake. About halfway there, he starts to spasm and thrash and suddenly he keeled over… as the Air Serpent burst out from him. Fortunately, this was the first serpent-killing advice I learned in the book: kill the body while it’s unprotected. I found a snakeskin in the guy’s pocket, and ripped it up, killing the Air Serpent without a fight.
Bummer. I paid the jerk, and then I had to row myself.
And yeah, first thing I did was row right into trouble. Some of the water was bubbling, and when I got closer, a sea serpent burst out. But it’s not just any sea serpent, it’s the Water Serpent. Fortunately, that sorceror Fenestra that I ran into yesterday told me how to deal with this one. I threw some oil on it, and it withered and died instantly. Fenestra would be very glad to hear about this, since that’s the nasty that killed her father.
That’s two Serpents in under an hour. Surely that’s a record?
Eventually I made my way across the lake, and pulled off into the marsh. I ran into some marsh goblins. Fenestra had mentioned that some goblins have the magic spell that can stop the Time Serpent. So I RAPped with them, and they gave me a scroll as long as I promised to kill the Time Serpent. Deal!
And yeah, there he was right at the end of that path. I read the spell and his time crawled to a stop. He was no match at all for my sword, and that’s the sixth Serpent kill. Combined with the trapped Sun Serpent, that’s all of them!
Sure enough, the next page was a roll call assuring me that I’m awesome. The path to Mampang lies ahead of me, and my newly-restored confidence brought a permanent +2 bonus to my skill (now a natural 10) and a full heal of stamina and luck (now a natural 14). However, I’m out of food and I am assured that the fortress will be the most perilous stage of this whole quest!
First published May 8, 2019. Last updated December 15, 2020.