The Omega Zone

YOU become a saboteur

In book 2, we evacuated Big Spring in favor of El Paso and made our way to a military installation (the World Defence League, the counter-terrorism crew which failed to stop The Big Boom). But once again, we brought our troubles with us. The Detroit Lions biker-bandit gang continues to ally with other bandit gangs, and now they’re 1,000 strong. So our safe haven at El Paso is under siege, and everybody is suffering for it.

Just give me the adventurer, and walk away. Just walk away.

This is two cities in a row, where the Dallas folks moved to a new city, and ruined it for that other city by bringing down our own bandit problems on top of their own troubles.

Honestly, I wouldn’t blame the residents of El Paso, Dallas, and Big Spring if they tried to cut a deal and just hand me over to Mad Dog Michigan.

Instead, they send me on a suicide mission to destroy a supply of explosives which the bandit gangs would use against El Paso.

 

Review and Opinion

Well, I have a lot of the same problems I had with book 1 and 2. The layout is really straight, with the only deviations being 1-2 pages before you arrive at the same place as the other choice. It kind of got irritating in spots, too, where the decisions made no difference at all. “Do you have a crowbar? Yes = you open the door. No = Haskell has one and opens the door” “follow the river, or follow the road? either way, sleep in basement and find motorcycle” “do you have oil for the bike? doesn’t matter, either way it breaks down”

And most of the choices that did matter, only mattered insofar as loot. Stop in the town, get a medkit, turn to same page as if you hadn’t. There’s even a whole section where we meet survivalists in a bunker, but it too goes nowhere and we get shuttled right out the front door we came in 6 pages earlier.

Yeah, game books have convergence points, but this was some lazy writing.

But I don’t want to complain entirely. It’s not all bad.

We’re separated from our roadster the whole time, so the backpack mechanic actually makes sense.

The forests and mountains of Rodeo, NM. Not quite as described in the book.

For the first time, we saw some terrain other than desert highways. In our flight from a sniper, we found our way into the forest and mountains around Rodeo, New Mexico. We climbed and hiked, and the narrative here was good, felt like we had gotten out of the desert.

And the second half of the book, with that sniper, watching my teammates die one by one in cut scenes… that was some powerful stuff. That had a definite page-turning, we lost him, oh damn he found us sort of thing for me.

One thing I still wonder about, though, is “The Omega Zone”  Sounds awesome, but doesn’t make sense. The phrase comes up one time, a throwaway comment by one of the survivalists that Californians call the mountains of New Mexico that. Which they don’t, and I’m not sure why they would…

Anyway, three books in and I’m still not really impressed.

 

Errors

You know, because I complained a lot about the linearity and stuff, I’m gonna mention this: No errors. They must have really been paying attention to details such as linkages, and what lands where.

 

Maps

 

 

Publication

Written by Joe Dever

Illustrated by Melvyn Grant

1989

Book 3 in the series

 

Other FF Players and Links

 

More Adventures

,   ,   ,   ,