Fighting Fantasy Fan
The Fighting Fantasy fansite in which YOU become the hero!
Home » Lone Wolf » The Jungle of Horrors

The Jungle of Horrors

YOU continue being the hero. Only a few days after the events in Castle Death, the wizards inform you that they know the location of the next Lorestone — the Danarg Swamp. Way back a bajillion years ago, the Danarg Swamp was a beautiful place. But you know, eight thousand years is a long time and the Danarg has been a pestilent and evil place for most of recorded history.

The swamp isn’t the greatest problem either. The evil baddies of Helgedad are united under a new Darklord, and another all-out war is brewing.


Review and Opinion

For a start, the title is misleading: there is no jungle. There’s a temperate deciduous forest, leading into the wetland. But there is no jungle. There are plenty of horrors, though: giant spiders, giant snakes, dinner parties where the etiquette is unclear, and of course humankind’s inhumanity to other humans… Sorry, I digress.

The story is “more of the same” in a few ways: another invading army from Helgedad as a backdrop, and another quest for a Lorestone in order to legitimize and empower Lone Wolf. Nonetheless, it’s a decent adventure, full of surprises and areas to discover, and with a few magical items that I suspect will be relevant in future books.

In this one, Lone Wolf even has a companion: a combat mage named Paido. Unlike many gamebook companions, this one is a valuable asset during the game, and survives to the end! Though he does get abducted at the end, and it’s not certain whether we will see him again.

All in all, a decent adventure but not one that really struck a chord with me.



Why can’t a Lorestone be somewhere nice, like a beach in Hawai’i? Well, because then book 8 would be “The Beaches of Warm Sand” and I guess that just wouldn’t be exciting. Still, a Kai can hope…

There are a few linkage errors, one of them pretty bad.

On 318 you have an option to head east to see a fortune teller… or to help Paido fight off attackers on a boat? The other option should be “To continue north toward Tharro, turn to 280”.

On 218 in the barge tavern, the option to intercede in the brawl should be 253, and not 235. This is the same no matter which of the 3 drinks you take.






Written by Joe Dever

Illustrated by Gary Chalk


Book 8 in the series


Other Players and Links


Tags to Other Adventures

1987 Danarg Gary Chalk Joe Dever Lone Wolf Lorestone Magnakai Magnamund Swamp

The Comments Section

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

First published December 12, 2019. Last updated April 6, 2023.