In the process, you find a connection to Eltane, the would-be usurper in GA #1, Assassin in Orlandes, you meet old friends and your own family, and we find out that YOU have a girlfriend who’s totally excellent.
Review and Opinion
The adventure itself, just excellent. Your choice of companions actually affects the book in significant ways, introducing new side quests, bypassing traps, and changing the types of encounters you have on your journey. It’s a really advanced use of the scripting system, making your choices really matter.
The journey has that large, epic feel to it from covering so much ground: the city, the plains, your hometown, a dungeon, more outdoors, the ocean, and an island. And it’s a dangerous place. Some of the exotic and interesting ways I met my end:
- eaten by a cannibal in the sewers (bummer),
- attacked by a wild dog while pooping in the grass (classy, real classy),
- killed by a poison dart trap in a chest (I hate those!),
- killed in battle by various crazy critters (occupational hazard),
- and possessed by the evil power of Eidophor after I killed him (Nooooooooo!)
Yeah, good times.
Beyond that, this is one of the better gamebooks I’ve played in a long time, of any series, in terms of the writing and character depth.
This is a sequel to GA #1 and I really liked that continuity. It does just the right amount of callbacks and references, without going overboard.
The story itself brings depth to You The Hero, by giving You a girlfriend, and parents, by taking You back to the cave where you first bloodied your sword, and by reuniting You with an old friend. The effect really worked for me, making You more than just the nameless sword but a person with a past.
And the story features a strong female character, Your beloved Eleanor. The story mentions her taking sword lessons in a fairly prosaic manner, but later on she leads an assault force and saves your day, and in the epilogue to the happy ending she’s just great. I hope we see more of her.
Errors & Lost Opportunities
None of them affect gameplay in a significant manner, but there are a few.
- You cannot get Roble’s signet ring and also his journal, but at on point you are asked if you have both.
- Several items are mentioned, but seem not to exist in the book: a coral dagger, a shield, a trident, a snake rattle, earplugs / deafeners, an old folk song, some country wisdom about cactus. I could be wrong on some of these, but I’ve scoured the book pretty thoroughly.
Written by S. P. Osborne
Illustrated by Josh Wright
Book 8 in the series
Other FF Players and Links
- Curse of the Assassin at GA.com
- A Spoilerific Walkthrough over at Proboards
- An interview with S. P. Osborne