Return to Firetop Mountain
YOU become the hero of Anvil again. Ten years ago some troublemaking adventurer killed Zagor, the Warlock of Firetop Mountain. Geez, what a jerk!
But as wizards do, he’s coming back to life… and he’s raiding the town of Anvil for unwilling organ donors to build his new body.
So grab your sword and lantern, leave the Provisions behind. It’s time to head back to Firetop Mountain to teach Zagor that coming back from the dead is not okay.
Review and Opinion
I didn’t think this one was at all good. It had about the same charm and complexity as Midnight Rogue, which really isn’t saying a lot.
The dungeon is a straight line, except for one fork early on which bypasses required mission items. The road trip part was better; it had a fork, and had more variation than “on your right is a door, open it or keep walking?”… well, a little more variation.
The repeated use of a tiny book and the magnifying glass, which are required to activate the Elemental teeth, felt uninspired and repetitive; even the buggy one in Island of the Undead had some hands-on problem-solving.
In the big boss fight, the Elementals that are your help, are four page numbers to be turned in sequence; effective, but uninspired. And his personal guards are insta-kills unless you have some random loot item from back on page 1. Yes, that’s typical, but after 50 books we deserve better. 🙂
And lastly is just the fight grinds. Zagor has a Skill of 11, and even getting that far has some mandatory Skill checks. With a few exceptions, you need to fight every critter you see. And there are no Provisions, only a couple of healings in the dungeon. So if you have a Skill under 11 you’re basically wasting your time, except for early recon and mapping missions.
It wasn’t an awful book. It was longer than Midnight Rogue, and had fewer critical bugs than Island of the Undead. But ultimately, you are presented with a linear set of doors, and must visit/fight almost every single one, to be faced with a vanilla Skill 11 boss fight. Compared to some real gems like Sword of the Samurai, Return to Firetop Mountain was mediocre.
On page 79, after fighting the gorgon, a page number is wrong. Turning to 352 puts you back out on the road. You shoulod instead turn to 209.
The river (158, 399) has some logic backward. If you have a mission item and can pay for the ride, you have a 2/3 chance of dying outright. Seems really wrong.
At times you’re asked whether you have a lantern, and you’re able to purchase a lantern from Deep Sea. But it says in the rules that you start the game with a lantern. So I guess you’re covered.
Written by Ian Livingstone
Illustrated by Martin McKenna
Book 50 in the series
Other Players and Links
- MALthus Dire reviews RtFM
- Seven Fourteen Seven plays RtFM
- A Justin Parallax playthrough of RtFM
- Fighting Dantasy plays RtFM
- Champskees’ best path walkthrough over at FF Proboards
- Alison Cybe plays RtFTM
Tags to Other Adventures1992 Allansia Anvil Fighting Fantasy Firetop Mountain Ian Livingstone Martin McKenna Titan Yaztromo Zagor
First published October 31, 2015. Last updated May 19, 2023.