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Recent Adventures

Victory in the Caverns of Kalte

September 20, 2017

I rolled up a new character… again. The last two, one highly competent and accomplished and the other mediocre, ran afoul of some truly unfortunate dice rolls in combat, dying on their first few steps into the Caverns of Kalte. This fella though, made it largely through a combination of dumb luck. Starting off: a […]

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A Warrior’s Death in the Caverns of Kalte

September 18, 2017

My brave Kai warrior has survived the first two books now, in the meantime having met the king, liberated the Sommerswerd, and been given land and title. With a 19 combat and a +8 sword, he’s destined to go far. As far as the north freakin’ pole, it would seem. A wizard I’ve never heard […]

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Starving in the Caverns of Kalte

September 17, 2017

I missed my old character. A 19 combat goes a long way. But seriously bad luck went far as well, and he is now a Kai-sicle floating in in an underground river. I started by rolling up a new character for Caverns of Kalte. A 14 combat is mediocre, but after the last play where […]

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Fire On The Water… Extinguished

September 8, 2017

Finally, after many tries, I completed Fire On The Water, book number 2 of the Lone Wolf series. I rolled up a new character who had a combat skill of 19, which really improves the odds during combat! This time, I knew right where to go. Pack extra food instead of a shield (having a […]

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Two Deaths in One Hour

September 7, 2017

Fire on the Water (Lone Wolf, book 2) is just tearing me up. Two playthroughs in the last hour, both very doomed to near-immediate failure.   Play One I rolled a combat skill of 10, and 27 endurance. This means that when I encountered the ruffian on page 1, I got ripped all the way […]

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Fire On The Water: Shortest Offensive Of All Time

September 6, 2017

So, my previous character finally got killed after a very good run through the first book and into Port Bax in this book. I rolled up a new one, starting here in book 2. Compared to my previous fella, this means: Only the starting set of 5 superpowers, and not 6 10+d10 gold, instead of […]

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